|  | Computing Classification System 1998
 I.3 COMPUTER GRAPHICS ( 0 Dok. )  
I.3.0 General ( 0 Dok. ) 
I.3.1 Hardware Architecture (B.4.2) ( 0 Dok. ) 
 
I.3.1 Graphics processors 
I.3.1 Hardcopy devices** 
I.3.1 Input devices 
I.3.1 Parallel processing 
I.3.1 Raster display devices 
I.3.1 Storage devices** 
I.3.1 Three-dimensional displays** 
I.3.1 Vector display devices** 
I.3.2 Graphics Systems (C.2.1, C.2.4, C.3) ( 0 Dok. ) 
 
I.3.2 Distributed/network graphics 
I.3.2 Remote systems** 
I.3.2 Stand-alone systems** 
I.3.3 Picture/Image Generation ( 0 Dok. ) 
 
I.3.3 Antialiasing** 
I.3.3 Bitmap and framebuffer operations 
I.3.3 Digitizing and scanning 
I.3.3 Display algorithms 
I.3.3 Line and curve generation 
I.3.3 Viewing algorithms 
I.3.4 Graphics Utilities ( 0 Dok. ) 
 
I.3.4 Application packages 
I.3.4 Device drivers** 
I.3.4 Graphics editors 
I.3.4 Graphics packages 
I.3.4 Meta files** 
I.3.4 Paint systems 
I.3.4 Picture description languages** 
I.3.4 Software support 
I.3.4 Virtual device interfaces 
I.3.5 Computational Geometry and Object Modeling ( 0 Dok. ) 
 
I.3.5 Boundary representations 
I.3.5 Constructive solid geometry (CSG)** 
I.3.5 Curve, surface, solid, and object representations 
I.3.5 Geometric algorithms, languages, and systems 
I.3.5 Hierarchy and geometric transformations 
I.3.5 Modeling packages 
I.3.5 Object hierarchies 
I.3.5 Physically based modeling 
I.3.5 Splines 
I.3.6 Methodology and Techniques ( 0 Dok. ) 
 
I.3.6 Device independence** 
I.3.6 Ergonomics 
I.3.6 Graphics data structures and data types 
I.3.6 Interaction techniques 
I.3.6 Languages 
I.3.6 Standards 
I.3.7 Three-Dimensional Graphics and Realism ( 0 Dok. ) 
 
I.3.7 Animation 
I.3.7 Color, shading, shadowing, and texture 
I.3.7 Fractals 
I.3.7 Hidden line/surface removal 
I.3.7 Radiosity 
I.3.7 Raytracing 
I.3.7 Virtual reality 
I.3.7 Visible line/surface algorithms 
I.3.8 Applications ( 0 Dok. ) 
I.3.m Miscellaneous ( 0 Dok. ) 
 
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 epub2 - Letzte Änderung:
01.02.2022
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